Shoots an E
2D
H
xE
or
..
.H
DE
.j
Catch an E
gC2
1F0
h
A little track to change the note being played in order
...hCg.................
....cgT..C.............
.......................
..D...J................
...:04.hz..............
.......................
Shoots an S every 16 frames:
DgH
.xS
Get a random major:
aRH
.B.
Shoot an E at the j, and it'll turn into an S and shoot down!
H
S
j
Here's everything:
#.CLOCKWISE.#...#.COUNTER.#.
............................
..2D4.....D4......2D4....D4.
32X.............32X.........
......H...............H.....
......E...H...........S.....
......j...S...........j.....
..........j................0
............................
.........................H..
..........S..........H...Ny.
...........H.........Ey..E.0
..........xW................
......0.....................
A projector:
D.........
.H........
xE........
.....E..HH
......2gSS
Display the time!
D......
.$time.
Volume (or other knob) fade in at beginning of song
............................................................
..#......................#..................................
..#.This.snippet.sets.Vt.#............38O...................
..#.to.0.when.the.frame..#..........47O.0...................
..#.is.0.and.never.is.0..#........56O.2.J...................
..#.again.until.the.time.#..........1.J.J...................
..#.is.9999..............#......64O.J.J.J...................
..#......................#........0A1A2A0...................
...................................1A3A2D1..................
....................................4A5.*$TIME..............
...................................tV9...0120...............
#This.fades.in.the.volume#.......Vt.........................
#at.the.start.of.song....#.......93X0.......................
#Turns.up.on.CC1.1.......#.........Da.......................
...................................*........................
...............................D1.1zh.......................
...............................*!11h000000000000000000000000
Set a variable to * to turn on a section:
...#Change.this.to.a.*.to.halt.the.note#
.aV*....................................
........................................
........................................
.Va.....................................
.*......................................
.h......................................
.D2.....................................
........................................
.:04C9z.................................
More compact:
Va......
1h......
1U3.....
..:04F93
Or -- set the variable to 0 to play
Vb........
10OH......
...D1.....
....:03C4z
More compact - set variable to 1 to play:
..Va....
1F0.....
..:01C9z
Or if you want a U to D, same idea, set variable to 1 to play.
..Va....
1F0.....
........
2u7.....
..:01C9z
Four bar melody, compact
zC4..HHHH
H1..Q.CDE
*:06C3g..
Along those lines, a random pad
R.........
0C4..HHHH.
H2..QCGJC.
*:03J3g...
A random note from the C pentatonic scale
1#1=ON.0=OFF
J...........
J.0R8.......
1UD28TCDEGA.
J.:0.E6F....
1UF..J......
..:03EFF....
Random note from a set pentatonic scale
...12X5#Set.to.scale#.....
..........................
....4R9....#Pentatnc#.....
..1UZ55O...#......#0##....
..J.:02AFF.#CDEGA##1##Am#.
..1UW..J...#DEfAB##2##Bm#.
....:03AFF.#EfBcc##3##cm#.
...........#FGACD##4##Dm#.
...........#GABDE##5##Em#.
...........#ABcEf##6##fm#.
...........#Bcdfg##7##gm#.
Small sine wave to trigger a CC
3C..............
.1B4............
..3.GE..........
............!910
............!917
...........*!91g
....E....E..!91p
......E.....!91z
Smooth sine wave to trigger CC!
1Cz....................................
.nzT02468acegikmoqsuwywusqomkigeca86420
.aVm..D1..Va...........................
......*!91m............................
Favorite Themes:
*Isotop
*Laundry
Marble
Murata
Nighty-Nine
Obsidian
*Pico-8
PolyVox
RainOnWires
RogueLight
Snow
*Teletext
Vaccuui

File
CmdOrCtrl+N: NewCmdOrCtrl+O: OpenCmdOrCtrl+L: Load ModulesCmdOrCtrl+Shift+L: Load ImagesCmdOrCtrl+S: Save
Edit
CmdOrCtrl+A: Select AllBackspace: Erase SelectionCmdOrCtrl+Z: UndoCmdOrCtrl+Shift+Z: Redo
Project
CmdOrCtrl+J: FindCmdOrCtrl+B: InjectCmdOrCtrl+K: Toggle CommanderEnter: Run Commander
Cursor
CmdOrCtrl+I: Toggle Insert ModeCmdOrCtrl+/: Toggle Block CommentCmdOrCtrl+P: Trigger OperatorEscape: Reset
Move
ArrowUp: Move NorthArrowRight: Move EastArrowDown: Move SouthArrowLeft: Move WestShift+ArrowUp: Scale NorthShift+ArrowRight: Scale EastShift+ArrowDown: Scale SouthShift+ArrowLeft: Scale WestAlt+ArrowUp: Drag NorthAlt+ArrowRight: Drag EastAlt+ArrowDown: Drag SouthAlt+ArrowLeft: Drag WestCmdOrCtrl+ArrowUp: Move North(Leap)CmdOrCtrl+ArrowRight: Move East(Leap)CmdOrCtrl+ArrowDown: Move South(Leap)CmdOrCtrl+ArrowLeft: Move West(Leap)CmdOrCtrl+Shift+ArrowUp: Scale North(Leap)CmdOrCtrl+Shift+ArrowRight: Scale East(Leap)CmdOrCtrl+Shift+ArrowDown: Scale South(Leap)CmdOrCtrl+Shift+ArrowLeft: Scale West(Leap)CmdOrCtrl+Alt+ArrowUp: Drag North(Leap)CmdOrCtrl+Alt+ArrowRight: Drag East(Leap)CmdOrCtrl+Alt+ArrowDown: Drag South(Leap)CmdOrCtrl+Alt+ArrowLeft: Drag West(Leap)
Clock
Space: Play/PauseCmdOrCtrl+F: Frame By FrameCmdOrCtrl+Shift+R: Reset Frame>: Incr. Speed<: Decr. SpeedCmdOrCtrl+>: Incr. Speed(10x)CmdOrCtrl+<: Decr. Speed(10x)
View
Tab: Toggle HardmodeCmdOrCtrl+G: Toggle Guide]: Incr. Col[: Decr. Col}: Incr. Row{: Decr. RowCmdOrCtrl+=: Zoom InCmdOrCtrl+-: Zoom OutCmdOrCtrl+0: Zoom Reset
Midi
Shift+Space: Play/Pause MidiCmdOrCtrl+}: Next Input DeviceCmdOrCtrl+]: Next Output DeviceCmdOrCtrl+Shift+M: Refresh Devices
Communication
alt+O: Choose OSC Portalt+U: Choose UDP Port
